A true seeing spell negates this miss chance.Īlso referred to as “sickle weasels”, kamaitachi are sadistic monsters that delight in causing suffering. Wind Warp (Su) A kamaitachi gains the benefits of a displacement spell any round in which it moves 30 feet or more. Attacks from additional kamaitachi cause the penalties to stack and extend until one minute after the last attack. Any creature injured by a kamaitachi’s claws must succeed a DC 13 Fortitude save or suffer a -1 penalty to AC and attack rolls for one minute. Pain (Ex) The shallow, precise cuts inflicted by a kamaitachi are immensely painful. Organization solitary, trio (3) or flight (5-9)įlight (Su) A kamaitachi’s flight is magical in nature. Skills Climb +9, Fly +16, Perception +6, Stealth +14 trip)įeats Agile Maneuvers, Flyby Attack, Weapon Finesse Spell-like Abilities CL 4th, concentration +5 ![]() Melee 2 claws +12 (1d6+1 plus pain) or slam +12 (1d4+1 plus trip) ![]() Init +5 Senses darkvision 60 ft., Perception +6ĪC 17, flat-footed 12, touch 16 (+1 size, +5 Dex, +1 natural)
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